| ЛОГИН СЕРВЕР #================= ############################################## # EMUPROJECT PACK # Descriptions and Some Support Information # #================= ############################################## ################################################## ################################################## ### # ================================================== ================================================= # # This is the Loginserver configuration file. Here you can set up the connection for your Loginserver.# # Usually you have to change the ExternalHostname option to # # - 127.0.0.1 (if you want to play alone / testing purpose) # # - LAN IP* (if you want to play from another computer in the network) # # - WAN IP** (if you want to play with friends over internet) # # - Support => http://www.emu-project.net # # - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # # - If you want to get you WAN IP, visit http://www.whatismyip.com or www.showip.com # # ================================================== ================================================= # ################################################## ################################################## ### ########################## # ====================== # # NETWORK CONFIGURATION # # ====================== # ########################## #=========== # Connection #=========== # This is transmitted to the clients connecting from an external network, # so it has to be a public IP or resolvable hostname. ExternalHostname = ЧТО ТУТ ПИСАТЬ? # This is transmitted to the client from the same network, , # so it has to be a local IP or resolvable hostname. InternalHostname = ЧТО ТУТ ПИСАТЬ? # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname = ЧТО ТУТ ПИСАТЬ? LoginserverPort = 2106 # The port on which login will listen for GameServers LoginPort = 9014 # the delay between IP Update Time. IpUpdateTime = 0 ГЕЙМ СЕРВЕР #================= ############################ # EMUPROJECT PACK # GENERAL NETWORK SETTINGS # #================= ############################ ################################################## ################################################## ### # ================================================== ================================================= # # This is the Gameserver configuration file. Here you can set up the connection for your Gameserver. # # Usually you have to change the ExternalHostname option to # # - 127.0.0.1 (if you want to play alone / testing purpose) # # - LAN IP* (if you want to play from another computer in the network) # # - WAN IP** (if you want to play with friends over internet) # # - Support => http://www.emu-project.net # # - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # # - If you want to get you WAN IP, visit http://www.whatismyip.com or www.showip.com # # ================================================== ================================================= # ################################################## ################################################## ### ############################# # ========================= # # GAMESERVER CONFIGURATION # # ========================= # ############################# # =========== # Connection # =========== # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname = 0.0.0.0 (ТУТ НАДО ЧЕ МЕНЯТЬ?) GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = ЧТО ТУТ ПОМЕНЯТЬ? # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = ЧТО ТУТ ПОМЕНЯТЬ? InternalNetworks =ЧТО ТУТ ПОМЕНЯТЬ? # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks = # ============== # Port Forwading # ============== # The Loginserver host and port LoginPort = 9014 LoginHost = ЧТО ТУТ ПОМЕНЯТЬ? # ===================== # Other Network Options # ===================== # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 #how character will be logged out on //kick command #Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P # 2 - relogin - send client to relogin screen KickType = relogin # === Flood Protector === # set the initial size of the flood protector (should equal ~player count) FloodProtectorInitialSize = 50 # === Packets Related === #Packet LifeTime in miliseconds, 0 - disabled feature PacketLifeTime = 0 #Packet ExecutionTime in milliseconds, 0 - disabled feature PacketExecutionTime = 0 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 И кстати, что в host'е менять.....МНЕ НУЖНА ВАША ПОМОЩЬ.....
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