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no more noobs, better/simple explanation for this now xD
debug for object double store.
Some commits from devsvn:
Ugly fix for concurrency problem: mask in effectlist updated only after effect removal, so AI "think" event called too early.
For example, stunned summon stop attack and stuck after stun removed because evtThink called before isStunned() become false.
Problem still persist if more than one effect simultaneously added to the remove queue.
Moving from L2FastList to the shared FastList?.
Fix new bunch of minions spawned each teleport. Added handling of the teleporting in MinionList?.
Optimization of broadcasting ExOlympiadUserInfo? packet - precalculate most info in constructor.
Team-based game update, allowing variable number of participants (1-3).
New ConditionTargetPlayable? (self-descriptive).
Does not allow unhide of the players in observer mode.
XML: hack fix for skill 3355.
XML: Cleanup skillType '''"REFLECT"''' is not needed.
XML: Minor fix for '''InstantJump.java''' by __DS__.
XML: Fixing some Summon skills npcIds bugs, thanks _Blade_.
SQL: and incorrect summon stats order in npc.sql, thanks _Blade_.
SQL: looks like this column is used for objectId instead of itemId.
HTM: Admin Skill Menu update, thanks alextaicho.
HTM: Cleanup duplicated/unused html files.
XML: Beleth & Darion skills.
XML: Fix for Ticket #4674.
Blocklist support for hero voice.